Welcome to our first Monday devlog as standard with every in-development game I've done since "Tales of Your". For those who don't know: "Fursona: Sodor Animal Fantasy" is about a group of furries saving the world from anime Darth Vader set in the world of Thomas the Tank Engine, yes, this Thomas the Tank Engine.
The game incorporates ideas, places, and other junk from Star Wars, Final Fantasy VII and EarthBound in a world of talking steam locomotives.
So with the introductions done and over with, here's what's been done as of this writing.
Plots and Quests
Quest data for Act 2 is complete.
The Super Adventure Club in Wellsworth has been added but not completed nor has any sidequests attached yet.
Levels and Towns
Added Wellsworth.
Added Brendam Docks and Shin-ra Warehouse dungeon.
Added Ulfstead Castle.
Added detail to England and Isle of Mann sections of the overworld.
Misc. Things
Added Sir Robert Norramby, Sir Topham Hatt, and Mr. Percival to normal gameplay.
Added enemy programing to the southern Sodor.
Added enemy encounter regions to the Peel Godred and central southern parts of Sodor.
Added an optional party member at Tidmouth Pub.
Added Mr. Carpainter, Jeff Andonuts, and Christopher Awdry as weekly events in Arlesburgh Inn.
Added whistle SFX for Henry, Gordon, James, and Edward for Railway Fast Travel.
Fixed bug from Act 1 Demo where the player isn't charged money for traveling the railway.
Added profile description to Alyssia Skarloey's status page.
Improved the credits text scroll with added music and SFX information.
Added more Thomas music to various locations (Anopha Quarry and the not yet added China Clay Pits)
This is all that has been done since the release of the Act 1 demo and the official launch of the Gamejolt page. Please follow Fursona for further details and updates.
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