https://www.youtube.com/watch?v=QKYB1QLOgnc
Cannot wait for longer? Get a glimpse of how the worlds and gameplay look like right in the beauty of 60 frames per second through this teaser trailer!
Next up
Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!
WIP of an alternative help system
Forgot to show these, but just redesigned 2 more boss stages
Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?
Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds
Final demo release in light of upcoming official release
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode










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