Hey there!
Well it’s been a bit of time, I mostly got out of the rhythm of posting updates as the games size and scale began to degrade my investment in the project.
Now I’m back! But not without some major changes to the core project. The first change is the turn based JRPG mechanics have been cut from the game. Along with the size of the story. This is all down to decreasing the size of the game into something I can manage.
I’ll explain the rest of where I have been, and what’s happened to the project in an upcoming Devlog YouTube series.
Welcome back to yet another #ScreenShotSaturday! This week we take a look at the new battle system called meltdowns. In this, the player will have to defeat the ‘emotion monsters’ inside that room. They can do this by running up to and attacking them. The monsters will try to attack back, but the player has a doge button that allows them to get away quickly. Once the monsters about to die, a slow-motion final action shot occurs just as the monster dies.
Been working on making this new battle system feel powerful and engaging to interact with. I think this week I finally nailed it. From here I’m going to keep working on this mechanic and the AI for the enemies.
See you guys next time!
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