Game
Verbal Void
5 years ago

https://www.youtube.com/watch?v=qUq_6b9N_yY

I’m back! But not without some major changes to the core project.


YouTube
https://www.youtube.com/watch?v=qUq_6b9N_yY
youtube.com

Hey there!

Well it’s been a bit of time, I mostly got out of the rhythm of posting updates as the games size and scale began to degrade my investment in the project.

Now I’m back! But not without some major changes to the core project. The first change is the turn based JRPG mechanics have been cut from the game. Along with the size of the story. This is all down to decreasing the size of the game into something I can manage.

I’ll explain the rest of where I have been, and what’s happened to the project in an upcoming Devlog YouTube series.

Welcome back to yet another #ScreenShotSaturday! This week we take a look at the new battle system called meltdowns. In this, the player will have to defeat the ‘emotion monsters’ inside that room. They can do this by running up to and attacking them. The monsters will try to attack back, but the player has a doge button that allows them to get away quickly. Once the monsters about to die, a slow-motion final action shot occurs just as the monster dies.

Been working on making this new battle system feel powerful and engaging to interact with. I think this week I finally nailed it. From here I’m going to keep working on this mechanic and the AI for the enemies.

See you guys next time!



0 comments

Loading...

Next up

Welcome back to another #sceenshotsaturday update!

This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.

So what development got done this week? Well, the focus has been on finishing off the new character art.

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!

New MEGA Attack - Power of love!

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

After 2 years, An Aspie Life has received its first Major Update!