Game
The Mission: Demo
6 years ago

YouTube
https://www.youtube.com/watch?v=v83iNt0x0EY
youtube.com

It's been a while since initial game demo upload here on GameJolt. I'm making this post just to let you guys know that the game is not dead and I'm actively working on it. Actually, quite a lot of new stuff was added recently.

The game currently has one level and currently it finishes like you kill that big centipede boss and slide down on its body down the hole. I knew right from the start that the second level will have liquids, i.e. water and m.b. something else, so I've decided to take some time and work on liquid physics and presentation. I had these requirements to my liquids implementation:

  • Should be particle-based, because I want realistic interactions with water surface, i.e. when I shoot the water surface it should react accordingly. Second, I want to be able to flush/pour liquids. Imagine some giant scoop for example that takes some of the liquid from a pool, the amount of liquid in the pool should decrease

  • Should support buoyancy, I want bodies that are in the water float or sink depending on their properties

  • Should handle very large volumes. Like I want the player to swim underwater and explore large underwater environment

The problem here is that these requirement are quite contradictory, if you're using particle-based approach you can't have a lot of particles and you'll have a hard time making buoyancy work. On the other hand, if you're using simple volumetric approach you can have very nice buoyancy and you can handle large water volumes, but interactivity will suffer, you won't get realistic surface behavior and things like flushing/pouring liquids won't work, you'll have to resort to hacks. Well, long story short, but it seems that I've found a way to combine the best of both worlds, it took quite some effort, but IMO it was worth it. I will go into more details in future posts, that's all for now :)

Cheers!



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Got some fun collectibles in our game, Path of Kami!

Annie of the stars