4 years ago

https://www.youtube.com/watch?v=X10K5uqn5Po

This was an early introduction of my Non-Euclidean Journey... I have improved a lot of it since then.. Portals can still use some work.

Now I have made a portal for Virtus Game Jam project.
Which I write about in a small article below.

#gamedev


YouTube
https://www.youtube.com/watch?v=X10K5uqn5Po
youtube.com
image.png

This portal uses teleporting a player, and the use of scene capture component.

There are two actors, a portal manager that handles all the rendering and a portal actor that is what the player will see and interact with to teleport from one side to another.

The portal is a plane, scene capture component and a collision box. When you begin, make sure that the scene capture component is using a render target. We use the camera view as the location, to make sure everything is aligned.

To make the outer edge, aka the rock arch, it is a seperate model, I placed around the plane... It works better with flat shapes like a cube or cuboid like the nether portal in minecraft.. With curves, the portal can collide with the mesh, and well as you see in the above image, you can see a bit of the inside of the rock arch on the other portal.

Since this is a game jam, I want to get a lot of my game done, rather than clean it up, it works good and performance is nice which is fine.



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