https://www.youtube.com/watch?v=XpVQ8p-pQdw
Puzzle-solving and non-linearity in ClusterPhobia
Next up
New screens
Uploaded new version.
Game became much easier, player is randomly equipped with a pistol that kills mutants instantly (no bonuses). Each equipped weapon or bonus gives extra life. Some new features added. And, here's the new version video
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
Uploaded a new MutantMeat built - the game now contains a code-based save system.
Added some content as well (around 65 rooms currently -including 5 bosses)
Mirror level. Who are you? Save yourself. Literally. P.S. Not in the game yet. Being at work
Another build, another video.
Changed some graphics, fixed some bugs
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
How it looks now
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
Magnet bullets on a test lvl










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