https://www.youtube.com/watch?v=XpVQ8p-pQdw
Puzzle-solving and non-linearity in ClusterPhobia
Next up
New gameplay video
Uploaded new build with around 40 levels.
Some fresh screens
No1: The ShadowStar early prototype video
How it looks now
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
Legger at work
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
Another build, another video.
Changed some graphics, fixed some bugs
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
How it's played now










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