6 years ago
https://www.youtube.com/watch?v=XpVQ8p-pQdw
Puzzle-solving and non-linearity in ClusterPhobia
Next up
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
out of the way
Uploaded new build with around 40 levels.
Some fresh screens
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
New screens
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
How it's played now
Turbo needle. You'll need it
How it looks now
No1: The ShadowStar early prototype video










0 comments