https://www.youtube.com/watch?v=XqacQ4rIEA0
New trailer for "Defiance & Mr. Good Looking" to accompany this recent update
Next up
I've updated 𝐓𝐡𝐞 𝐀𝐬𝐜𝐞𝐧𝐝𝐢𝐧𝐠 𝐊𝐧𝐢𝐠𝐡𝐭 visuals and here's a first look on his attacks (attacking him and removing the helmet makes his behavior change)
Just a small change coming in the next update:
Pickups, i removed the light below them and added an icon above so they are visible and distinguishable in the heat of combat
Coming on the next update for Defiance & Mr. Good Looking Difficulty options (easy, normal and hard) and Difficulty modifiers (you can enable them individually to make the game harder without changing the enemy stats)
Mr. Good Looking 3rd Weapon's (The Preacher Arm) secondary in action, this was a single click... and this uses health as ammo... a LOT health
The weapon won't be available in the demo tho...
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
In this article explain the process behind the creation and implementation of Mr. Good Looking's (from Defiance & Mr. Good Looking) starting weapon, the Magun.
I present thee: 𝐓𝐡𝐞 𝐏𝐫𝐞𝐚𝐜𝐡𝐞𝐫 𝐀𝐫𝐦
Mr. Good Looking's shotgun, the model is based on the Gauss Cannon from Doom and it'll be available after the first boss
The only problem is: I don't know which sound to put on it
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
Update 0.3.3 is here, and it's flashy










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