https://www.youtube.com/watch?v=XZSDU7S5xFA
So far there's not much in the game. I've based it off of UE4's FPS template, tweaked some stuff (the movement and shooting), and added some basic logic for things that can be 'killed' ('enemies' and breakable stuff). This is how it looks right now.
Next up
Over the course of the past week I'vebeen working on "invisible" things. And now I'm actually preparing a prototype build, because I really need feedback. Read more below: #gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored๐ช. But I love how it turned out.๐
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