https://www.youtube.com/watch?v=XZSDU7S5xFA
So far there's not much in the game. I've based it off of UE4's FPS template, tweaked some stuff (the movement and shooting), and added some basic logic for things that can be 'killed' ('enemies' and breakable stuff). This is how it looks right now.
Next up
Over the course of the past week I'vebeen working on "invisible" things. And now I'm actually preparing a prototype build, because I really need feedback. Read more below: #gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
2d lighting experiment
0 comments