https://www.youtube.com/watch?v=y3rY7H04N4A
Testing some new post processing volume stack in unity to direct the player's attention to goals.
Next up
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
Trying new interactions and mechanics, playing around with switches and buttons
Some terrain blending/vegetation tests and the new UI Hud.
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.
Systems, Story and re-defining Solitary
Reviewing Redundant assets
Find the demo for the game here:
https://gamejolt.com/games/redundant/492777
More images here:
Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.
Sticks & Stones Testing random resource spawning
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