Game
Solitary Ash

6 years ago

Prologue - From Greybox to Set Dressing


I started dressing up the intro scene for Solitary’s upcoming demo.

For the greybox I’ve been using Probuilder for some time now , I love that it brings the flexibility of 3d modelling to Unity.

For the rock assets I’ve been using Alen Vejzovic’s amazing modular rock pack (https://www.artstation.com/vejza/store/B1D/modular-rocks).



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Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.

Long time coming update: 24-09-02

- game name change - Solitary Ash

- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/

- new screenshots and new look

Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.

Morning Walk

Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.

Trying new interactions and mechanics, playing around with switches and buttons

Reviewing Redundant assets

Find the demo for the game here:

https://gamejolt.com/games/redundant/492777

More images here:

https://www.artstation.com/artwork/18AK0G

Some terrain blending/vegetation tests and the new UI Hud.

I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy! 

Sticks & Stones Testing random resource spawning