Game
Verbal Void
5 years ago

https://www.youtube.com/watch?v=yniz2a_POzA

In this #screenshotsaturday I’m showing off the new and finalized ‘Meltdown Battles’. These battles took far less time to develop than the RPG battles. And I wish I did this from the get-go lol.


YouTube
https://www.youtube.com/watch?v=yniz2a_POzA
youtube.com

Well it’s #screenshotsaturday time again!!

In this #screenshotsaturday I’m showing off the new and finalized ‘Meltdown Battles’. These battles took far less time to develop than the RPG battles. And I wish I did this from the get-go lol.

So, in these battles, you can choose between each of the 3 characters. They all have their own move set and animations. Such as Hotaru and her larger hit radius or Thaules with his higher defence. The player must defeat all the enemies on the screen, by running up and hitting them until there health is depleted.

With each strike the player increases a POW meter, once it is full, they can unleash a MEGA attack on the enemies.

I wanted to give that battles a sort of comic book vibe. So, add the POW and block action pops to really enforce this sense of raw power with each strike.

The enemies Ai Is fully adaptive, and I can just change a few vars to give them a different Ai routine. This is helped a lot to cut down on coding when adding more enemies. But yeah, it’s all come together and I’m really happy with it, there is a little work to still do. Mostly adding the MEGA attacks and fixing some collision bugs.

See ya people next time!



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