With the gracious help of a friendly internet neighbour, named Pomb, I managed to get the wheel models sorted out. http://makegamessa.com/discussion/5835/blender-question-seperate-single-model-into-multiple-objects#latest
Now I've visually differentiated the original car model to a bike. And I've done basically all that I wanted to do for now. though I'm able to see that there's some wonky camera stuff and broken physics going on .Feels like a bumpy road, its supposed to be smooth
So I'm taking a break from this project for a while. Might come back in a month, (idk, consider it Valve time - PS. Half Life: Alyx!!)
I still have things planned such as
implementing newspaper throwing mechanic
Tweaking the variable of the vehicle for a tighter ride, feel more like a light bicycle than a heavy slippery race car.
fixing the weird glitches, might be a Unity Linux thing. Perhaps I should let BlackSheep_ZA know about it.
Peace out, see ya in 3lg00gtach (my other project) soon maybe.
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