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Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
11.02.2011
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
March 15, 2025
'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
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