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Myther.land - GameJolt page release
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
It's better together.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
The Hive - Everything is a Crab
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Hey Jolters! Trophies and Scoreboards are here: you can now link your GameJolt account to Myther.land! New premium sticker pack and more: open this post to discover it all.
We started making a game about flipping tables. We ended up making all of this too.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.























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