Next up
Just a regular development screenshot. Nothing to see here.
Added proper window jumping and swearing when the Neighbor is in hunt mode
Trophies are now implemented :)
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
itwasalwayshim
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP
WIP title screen "play" animation
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