Game
Hello Neighbor: Hidden Spirits

2 years ago

WIP




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New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

Added proper window jumping and swearing when the Neighbor is in hunt mode

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

This will be a real feature in the game

You will be able to do this

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

Main Map Progress.

WIP title screen "play" animation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.