Next up
Added proper window jumping and swearing when the Neighbor is in hunt mode
Trophies are now implemented :)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Main Map Progress.
WIP title screen "play" animation
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo











8 comments