About Sound was a game made in 7-8 days (a bit over 60hrs of dev. time) for EGP’s august theme. Bats in my backyard are what gave me the idea. I was trying to come up with an idea for the game and all I could hear were these bats flying around (they make little clicking noises while flying). So I started thinking of how they “saw” their prey (mosquitoes, that’s the diet of the one’s near my house, thank god ‘cause we have swarms of those there ><) as echoes in sound-space. Well, that was enough to get me going.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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