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TEAM SLAY-BELLS
2 days ago

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)




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I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.

#GJAsks

My favorite video game side kick as of recent is probably Vivian from Paper Mario: The Thousand Year Door.

I played through the game recently and felt like I relate to her a lot, and she pretty much became a comfort character.

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

PAC-MAN themed Steam Deck intro I made in blender

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

created a normal map for the bells to help give them more of an illusion that they're 3D.