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TEAM SLAY-BELLS
3 months ago

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)




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Deltarune OC I came up with while in a car ride, I doodled her when I got home.

I really like how her design turned out ^^

(She isn't based on any actual lore or anything, just a fun idea I had ^^)

#DeltaruneArt

Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

Candy and Cindy completed models

(Wasn't going for 100% accuracy)

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

Candy 3D Model W.I.P

(not going for 100% accuracy)

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

been prototyping a game with a different kind of aesthetic compared to what I usually do!

Right now, it's not too much outside of jumping around a test zone (and a character customizer), but I'm really liking how it's looking so far!

#ScreenShotSaturday

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

created a normal map for the bells to help give them more of an illusion that they're 3D.