Game
Mario and Luigi: Superstar Simulator


1 month ago

I added 2 more extra backgrounds to the battle customization for fun. First is a playable version of the cliff seen in both the title cutscenes and the Paperverse/F3 2024 trailer. I also conjured up a Shovel Knight background




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Sure this is a meme recreation, but it gave me an idea. A big one. Speculate to your heart's content, but I will keep it a mystery until the concept turns into an executed idea

Here's a look at the new title screen! After pressing enter, the camera pans down to the top of Hoohoo Mountain where the character you selected is standing. After they say a voice line and pose, it transitions into the overworld

Pepperman is complete! That's the 3rd battle of the update done, and with that it is over 90% complete! Read the article for details on Pepperman's attacks

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it

We at the Superstar Simulator coding team (of 1) take our work VERY seriously

The Knuckles battle is completed! That means the next update is almost done!! Read the article for details on Knuckles' attacks

Here's Wario's finished piledriver special attack! The only change I need to make to it is the visuals of the trampoline

Here's a better look at the new backgrounds and songs. Also a new background addition that screams CHAOS

I haven't posted much because all of the work I'm doing is just optimizing. Any talk I'd do about it wouldn't be too interesting. I do have a little something though. Here's a work in progress of Knuckles' last attack

As the optimizations carry on, I've added small things in between the tedious coding to avoid burnout. This is Shadow's advance move during his spindash attack, where he throws a quick chaos spear diagonally during the bounce back