Loading...
1,320
3 years ago

I added boots, knee pads, and daggers to my character.

I still need to add his characteristic Wolf Head hat...




4 comments

Loading...

Next up

A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter

Testing out the new sliding door system with smooth animations for #LoboGame. 🚪🎮

#GameDev #IndieDev #UnrealEngine

Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Stealth in Lobo: Crouch to activate stealth mode, with unique animations depending on the weapon equipped. Land a stealth attack for an instant kill! 🐺🎮 #LoboGame #IndieDev #GameDev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev