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220
1 year ago

Kick. Smash. Repeat.
Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments.
So unrealistic… and SO fun. 😎




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New inventory UI redesign for my game.

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The Hive - Everything is a Crab

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.