
Next up
Making a minigame. This is the prototype before I add all the art.
Updates:
New Tutorial Page
Boosted Player's Frost Ability
Boosted Player's Fire Ability
Enemies react to Player's powers
Make Enemies Harmless when Stunned
Added Kick-Off Wall
Kickable Objects
Added Secret Passages
Alternate Routes
Art Direction Decision
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
U got dulta spoiled
Got Project Deep into Beta, yay!
I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon
Birthday gift art for a friend. Took me about 2 days to do and I wanted to make something better than what I normally settle for. I haven't felt especially proud or satisfied with any of my work for a while.
Hello, Everyone. I have two announcements:
The first is that I'm going to focus on another summer project and summer job to cover the costs of health matters. The Inferno Gang will not be shelved, but progress will be slower.
Celtic knots are hard, but pretty satisfying when I can get them right
Thought Ryo painting his markings was a fun idea to showcase since sergals can participate in fur dyeing to achieve unnatural colours #digitalart #furryart #oc #sergal #easternsergal #originalcharacter #furryfandom
Got an idea for another game recently. One where we're underwater and get to see some fishies! Might have some collectathon elements. Funfact: I used Yi from the Nine Sols music video by Collage as a reference for the rough sprite.











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