Game
3lg00gtach
6 years ago

I added more words!

it doesn't do much :]


Reach out! simply scratching the surface here but at least I'm touching the project. I recently had a lot of stuff to take care of. The part time hobbyist dev life indeed ain't it.

Anyway. I'm not able to do much again since I've run out of holiday fuel and my focusses were unfortunately elsewhere (University and figuring out Arch Linux).

But its cool because I'm learning. and I'm updating this game with git CLI and neovim - that's at least a few hipster points haha!

I have updated the documentation of the project. just a simple somewhat organized attempt at describing the features of my game.

Primarily describing the fabled moonjump mechanic that I think may be cool, and benefit speedrunning in my mind at least :P



0 comments

Loading...

Next up

Update to version 0.2.0

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Have a good Boi

"Our work is never over" they said.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Shuiro Haname. #Commission

Commission for @ShuHaname

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)