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I made the acceleration mechanics, but it needs a lot of refinement, it accelerates even in the air. It will be a paradise for speedrunners. I'm almost done working on shooting enemies.
I integrated my own assets, but they are too light (minus the eyes), so I will only do a couple of levels in the laboratory, the rest will be in the sewer or its equivalent
P.S LOL, the level looks like it's not a laboratory, but a mental hospital.
After 11 months, I returned to development and here are the results:
-Now the character in the alpha build is a pumpkin!
-All basic mechanics are implemented at a normal level
-I have drawn a time graph (very bad)
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I found other lab cassettes on the Internet and integrated them into the game, how do you like it? I will use them temporarily until I improve my drawing skills.
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
I added trampoline mechanics, but it works when the player jumps from the bottom up, but not vice versa.I am temporarily using third-party unsuitable cassettes on the subject.
I made the mechanics of falling trap traps. I will also finish shooting the enemy soon. I will soon focus on creating levels for the game, otherwise I have a platformer set of mechanics and so on.
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
I finally made enemy shooting (albeit with bugs) and the simplest main menu (it is temporary) and now I will focus on more creative stages of the game, such as creating levels and graphics, even though I have a couple of mechanics to implement.
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