Next up
I finally made enemy shooting (albeit with bugs) and the simplest main menu (it is temporary) and now I will focus on more creative stages of the game, such as creating levels and graphics, even though I have a couple of mechanics to implement.
I made the mechanics of falling trap traps. I will also finish shooting the enemy soon. I will soon focus on creating levels for the game, otherwise I have a platformer set of mechanics and so on.
I replaced the third-party sprites with my own, made the transition between levels, but there is a serious bug with the walls (the player can climb them)
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I integrated my own assets, but they are too light (minus the eyes), so I will only do a couple of levels in the laboratory, the rest will be in the sewer or its equivalent
P.S LOL, the level looks like it's not a laboratory, but a mental hospital.
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I found other lab cassettes on the Internet and integrated them into the game, how do you like it? I will use them temporarily until I improve my drawing skills.
I made the acceleration mechanics, but it needs a lot of refinement, it accelerates even in the air. It will be a paradise for speedrunners. I'm almost done working on shooting enemies.
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I added trampoline mechanics, but it works when the player jumps from the bottom up, but not vice versa.I am temporarily using third-party unsuitable cassettes on the subject.
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