Game
Breakfast for Doctor Dankworth

6 years ago

I almost forgot to implement death. Well, here it is.




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The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).

I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

Here's some #art. You don't have to thank me.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Version 1.0.0 released

This is the main (stable) release.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

New things: - Item drops - Two new enemies (wraith & bee) - A crystal ball that will turn these pink floor tiles on - The test map is now looping, and so will be the main map, too - A test item that can be obtained