Game
Breakfast for Doctor Dankworth

6 years ago

New things:
- Item drops
- Two new enemies (wraith & bee)
- A crystal ball that will turn these pink floor tiles on
- The test map is now looping, and so will be the main map, too
- A test item that can be obtained




0 comments

Loading...

Next up

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Version 1.0.0 released

This is the main (stable) release.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.

Here's some #art. You don't have to thank me.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Stuff

Devlog is coming once I draw the logo and create the game page.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

I almost forgot to implement death. Well, here it is.