Game
Duck Hunt Destruction (awesome placeholder title)


5 days ago

I also decided to make the page a little prettier by using and modifying sprites from The Spriters Resource.
(https://www.spriters-resource.com/nes/duckhunt/)

It shouldn't look as desolate now!




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well, that didn't take too long.

i managed to get a simple weapon and camera sway going on, and decorated the scene with different edited sprites from Duck Hunt.

basically everything i'll show is planned to be cleaned up, so mind the gap(s!)

whats up

im using gamejolt as a bit of motivation to actually finish a project.

i've made stuff in the past, but never actually got to finishing one or have a project completely playable. hopefully this can push me to that point, heres some of what i did!

nothing really started right now, but i'd thought i'd share a possible art direction.

should i redo the sprites into a different style like this?

i threw it together in 7 minutes; I feel like it could make some animations look wonky, but extra creativity!

finally got my first 3D modeling task done!

I fixed the zapper model to make it nice and pretty, and I can probably start focusing on the actual gameplay now

tell me what you think! it was a free model online, but I cleaned it up due to how broken it was.

3D models are such pains dude

i've been cracking at them slowly but even something like importing this free zapper model is taking forever because of weird rendering

it'll get there, but if anyone has any tips to make it faster that would be great!

yo, i'm planning to work on a short-term project in Unity. (might finish?) how about Duck Hunt, but it's more of a rouge-like? while this isn't my first time making a Unity game, it is my first one on gamejolt since 2020~! i'll post updates if any.

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Werehog transformation process. #sonicunleashed