5 months ago

nothing new besides extra weapon proof of concepts; getting ready for a surgical procedure today!

(maybe the anesthesia will give me a new game mechanic idea... )




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finally got my first 3D modeling task done!

I fixed the zapper model to make it nice and pretty, and I can probably start focusing on the actual gameplay now

tell me what you think! it was a free model online, but I cleaned it up due to how broken it was.

I also decided to make the page a little prettier by using and modifying sprites from The Spriters Resource. (https://www.spriters-resource.com/nes/duckhunt/)

It shouldn't look as desolate now!

whats up

im using gamejolt as a bit of motivation to actually finish a project.

i've made stuff in the past, but never actually got to finishing one or have a project completely playable. hopefully this can push me to that point, heres some of what i did!

#PixelArt inspired by #JotaDev experience playing #MaximumLoad

Got a little too into the back-and-forth with #PCMan

Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…

yo, i'm planning to work on a short-term project in Unity. (might finish?) how about Duck Hunt, but it's more of a rouge-like? while this isn't my first time making a Unity game, it is my first one on gamejolt since 2020~! i'll post updates if any.

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

well, that didn't take too long.

i managed to get a simple weapon and camera sway going on, and decorated the scene with different edited sprites from Duck Hunt.

basically everything i'll show is planned to be cleaned up, so mind the gap(s!)

nothing really started right now, but i'd thought i'd share a possible art direction.

should i redo the sprites into a different style like this?

i threw it together in 7 minutes; I feel like it could make some animations look wonky, but extra creativity!

𝑾𝒐𝒖𝒍𝒅 π’šπ’π’– 𝒃𝒆 π’Žπ’š π‘½π’‚π’π’†π’π’•π’Šπ’π’†? πŸ–€

3D models are such pains dude

i've been cracking at them slowly but even something like importing this free zapper model is taking forever because of weird rendering

it'll get there, but if anyone has any tips to make it faster that would be great!