Next up
yo, i'm planning to work on a short-term project in Unity. (might finish?) how about Duck Hunt, but it's more of a rouge-like? while this isn't my first time making a Unity game, it is my first one on gamejolt since 2020~! i'll post updates if any.
whats up
im using gamejolt as a bit of motivation to actually finish a project.
i've made stuff in the past, but never actually got to finishing one or have a project completely playable. hopefully this can push me to that point, heres some of what i did!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
nothing really started right now, but i'd thought i'd share a possible art direction.
should i redo the sprites into a different style like this?
i threw it together in 7 minutes; I feel like it could make some animations look wonky, but extra creativity!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
I also decided to make the page a little prettier by using and modifying sprites from The Spriters Resource. (https://www.spriters-resource.com/nes/duckhunt/)
finally got my first 3D modeling task done!
I fixed the zapper model to make it nice and pretty, and I can probably start focusing on the actual gameplay now
tell me what you think! it was a free model online, but I cleaned it up due to how broken it was.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta



















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