The game's world of WHISPERS OF THE ABYSS is going to be using both Unreal Engine 5 and Blender to create the animations, jumpscares, and the immersive world to create that graphic and gory 3D style that everybody wants for a M ( Mature 17+) combat/survival/adventure horror game. The game's engine will also be using Godot for the smaller parts of the game such as pixelated RPG horror graphics, and pixelated RPG characters and worlds to tell the mysteries and secrets of the story in the game. The game might be huge so expect a 100 GB and a estimated 130 GB on the game because the game will work on Windows 10/11, Lenovo legion, gaming desktops/pcs, and PS4/PS5. But the only one that is not going to work is the VR ( Virtual Experience) because of the following such as: Dizziness, altered-visioning, twitching, and disorientation. The game will also be on Steam as well so be sure to get a post about that in the next upcoming months! I will see you on the flipside.




Next up
WHISPERS OF THE ABYSS won’t be likely to release this year or next year until 2036 unfortunately due to college and getting my company running and getting money for my company also.
Hey guys this is @LockjawEntertainment1528 and I would like to talk about the release of the game if it does not release in 2036 but also doing a checklist of what has been completed and what has not been completed.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
The posters and trailers will reveal what the characters are going to look like and their animations as well to describe the character's personalities.
He is watching...













0 comments