The game will also be inspired by horror books which is: David Almond's book "Joe Quinn's Poltergeist" and Koushun Takami's book "Battle Royal The Novel" which is going to be the inspirations for the story and dialogue but also the mysteries and secrets as well to keep that M ( Mature 17+) horror theme along the way in development. The game will have a demo on Steam but I cannot give you all of that information until I get money and get the company running but still guys this might take me 7-8 months or I don't know but I will have to wait and see when that happens. In the meantime just stay tuned for more news! See ya guys later and I will see all of you on the flipside!

Next up
Hello WHISPERS OF THE ABYSS fans! The link that I posted on here is going to be captcha codes for chapter 9 which is going to be the abandoned mall. There will be computers all around the mall. https://docs.google.com/document/d/1Y8Qwa0or9bV_nwmuyVvHig5ESvCr….
In the SMG4 episode Mad Mario the line that SMG3 says is true and it's because my game is actually a infested post apocalyptic nightmare. The game's content will be apocalyptic and disturbing as well.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
WHISPERS OF THE ABYSS Chapter 2 script will be the longest because there is going to be a lot more talking and cussing and fighting in this one. And when that happens in a script like that you have to be prepared for that.
Hello Guys! @LockjawEntertainment1528 here and today I would like to discuss the real reason why I don't want this game to be released on @gamejolt
. Let us begin by discussing why.
He is watching...
The company and my team will not be releasing the game on @GameJolt
but we will release it on Steam ( only) but we will do podcasts and interviews here and on YouTube as well to talk about BTS, concept art, ectra.















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