The game will also be inspired by horror books which is: David Almond's book "Joe Quinn's Poltergeist" and Koushun Takami's book "Battle Royal The Novel" which is going to be the inspirations for the story and dialogue but also the mysteries and secrets as well to keep that M ( Mature 17+) horror theme along the way in development. The game will have a demo on Steam but I cannot give you all of that information until I get money and get the company running but still guys this might take me 7-8 months or I don't know but I will have to wait and see when that happens. In the meantime just stay tuned for more news! See ya guys later and I will see all of you on the flipside!

Next up
The 3D model of the Voodoo Doll made by creator slonovskoy is what I'm going to be taking Ghost's inspiration from and I think it looks exactly like her.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Merry Christmas guys and Happy New Years folks! I am sorry about being on a long hiatus but what I have been doing is Google Slideshow mockups, storyboarding, concept art, scripting, ecetera.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
WHISPERS OF THE ABYSS Chapter 2 script will be the longest because there is going to be a lot more talking and cussing and fighting in this one. And when that happens in a script like that you have to be prepared for that.
He is watching...
In the SMG4 episode Mad Mario the line that SMG3 says is true and it's because my game is actually a infested post apocalyptic nightmare. The game's content will be apocalyptic and disturbing as well.














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