4 years ago

I am very optimistic about the progression of project's development, personal responsibilities are still pilling up but I was able to make tangible progress.


Oy! This week was a lot slower when it came to game development as now I'm getting towards more specific and abstract stuff like ''I don't want for text to overlap on the pointer'' and ext. and less of actually neat stuff to show you doe I know you will appreciate the small but important progress that needs to be implemented. The ''fake shelf'' monster was removed (that boy was chosen for greater things), and replaced by 3 template foes (Entities) as a way for me to test the battle engine in general, the last thing to add is that I am working on a re-make of my older game (Stone Cage) It won't take time from the development of the main project as it is a much simpler game then this one.

image.png

Things that were done this week:

▷ Working on RPG battle system.

Things to add for the following week:

▷ Iron out bugs.
▷ Organizing of events.
▷ Continue working on the RPG battle system.



0 comments

Loading...

Next up

sneak peek

This was a hard week doe still got a lot done !

I am making this today!

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Finally after another 7 days of work new devlog is here

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Did some more work on game jam project

I decided to join RPG Mania Jam on itch.io, wish me luck !

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

Arguably worst placeholders I ever created . . .