5 years ago

I am very optimistic about the progression of project's development, personal responsibilities are still pilling up but I was able to make tangible progress.


Oy! This week was a lot slower when it came to game development as now I'm getting towards more specific and abstract stuff like ''I don't want for text to overlap on the pointer'' and ext. and less of actually neat stuff to show you doe I know you will appreciate the small but important progress that needs to be implemented. The ''fake shelf'' monster was removed (that boy was chosen for greater things), and replaced by 3 template foes (Entities) as a way for me to test the battle engine in general, the last thing to add is that I am working on a re-make of my older game (Stone Cage) It won't take time from the development of the main project as it is a much simpler game then this one.

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Things that were done this week:

▷ Working on RPG battle system.

Things to add for the following week:

▷ Iron out bugs.
▷ Organizing of events.
▷ Continue working on the RPG battle system.



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The weeks get harder and harder doe I was still able to do a lot of progress!

sneak peek

Some progress on my RPG Mania Jam project.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

I am making this today!

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

This was a hard week doe still got a lot done !

Guess who managed to rip assets from Stone Cage ?

A little tip, me!

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Did some more work on game jam project