4 years ago

I am very optimistic about the progression of project's development, personal responsibilities are still pilling up but I was able to make tangible progress.


Oy! This week was a lot slower when it came to game development as now I'm getting towards more specific and abstract stuff like ''I don't want for text to overlap on the pointer'' and ext. and less of actually neat stuff to show you doe I know you will appreciate the small but important progress that needs to be implemented. The ''fake shelf'' monster was removed (that boy was chosen for greater things), and replaced by 3 template foes (Entities) as a way for me to test the battle engine in general, the last thing to add is that I am working on a re-make of my older game (Stone Cage) It won't take time from the development of the main project as it is a much simpler game then this one.

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Things that were done this week:

▷ Working on RPG battle system.

Things to add for the following week:

▷ Iron out bugs.
▷ Organizing of events.
▷ Continue working on the RPG battle system.



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This was a hard week doe still got a lot done !

Guess who managed to rip assets from Stone Cage ?

A little tip, me!

I am making this today!

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

I decided to join RPG Mania Jam on itch.io, wish me luck !

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

The weeks get harder and harder doe I was still able to do a lot of progress!

sneak peek

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Some progress on my RPG Mania Jam project.