4 years ago

I am very optimistic about the progression of project's development, personal responsibilities are still pilling up but I was able to make tangible progress.


Oy! This week was a lot slower when it came to game development as now I'm getting towards more specific and abstract stuff like ''I don't want for text to overlap on the pointer'' and ext. and less of actually neat stuff to show you doe I know you will appreciate the small but important progress that needs to be implemented. The ''fake shelf'' monster was removed (that boy was chosen for greater things), and replaced by 3 template foes (Entities) as a way for me to test the battle engine in general, the last thing to add is that I am working on a re-make of my older game (Stone Cage) It won't take time from the development of the main project as it is a much simpler game then this one.

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Things that were done this week:

▷ Working on RPG battle system.

Things to add for the following week:

▷ Iron out bugs.
▷ Organizing of events.
▷ Continue working on the RPG battle system.



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Some progress on my RPG Mania Jam project.

The weeks get harder and harder doe I was still able to do a lot of progress!

Guess who managed to rip assets from Stone Cage ?

A little tip, me!

@Narwhalnut is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut before the quest ends on December 16 and you'll get Coins!

This was a hard week doe still got a lot done !

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

I decided to join RPG Mania Jam on itch.io, wish me luck !

Arguably worst placeholders I ever created . . .

This was one of our very first concepts when exploring ideas for our new game.

sneak peek