5 years ago

This was a hard week doe still got a lot done !


Oy! so this week due to personal responsibilities I am a day late, but still the devlog is here and I can say that the project is going smoothly, I basically finished the key elements of movement and object interaction and even started making RPG battle system doe, of course, this won't be finished soon as I want to make it as satisfying and user friendly as possible.

Things that were done this week:

▷ Better dialog box interaction.

▷ Improved overworld movement.

▷ Improved collisions with objects.

▷ Improved dialog system

▷ Ironing bugs out 

▷ Started RPG battle system

Things to add for the following week:

▷ Iron more bugs.

▷ Organizing of events.

▷ Continue working on the RPG battle system.

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I decided to join RPG Mania Jam on itch.io, wish me luck !

Did some more work on game jam project

Guess who managed to rip assets from Stone Cage ?

A little tip, me!

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Some progress on my RPG Mania Jam project.

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

I am very optimistic about the progression of project's development, personal responsibilities are still pilling up but I was able to make tangible progress.

The weeks get harder and harder doe I was still able to do a lot of progress!

@protoriastudios is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios and their game Skyfear before the quest ends on April 28 and you'll get Coins!

Arguably worst placeholders I ever created . . .