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In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
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In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.
Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
Check out Inayah for yourself: https://bit.ly/STEAMINAYAH
For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.
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