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In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Reflecting back on the development for Complex .net, I created a video where I talk about how we made the game here:
For the 2019 GGJ, my brother and I created a 2D puzzle adventure game, based on our larger series (The Nays). When trying to find their way home, Spicco and his friends get lost and separated in The Link Between Worlds, so he has to search for them.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In Clove's Story, play as Clove, a student who finds herself in the principal's office with her homeroom teacher. Help Clove navigate conversations in this interactive visual novel through choices! I created this for the O2A2 VN Jam last year.
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