
I created this character for a video game in UE5.
It has been sculpted and modeled in Blender and textured in Substance Painter.
Next up
Combat isn't just about hitting hard—it's about how they react! Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback. If it works here, it'll shine with final assets!
Facial expressions that hit hard! Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone. Let’s make every fight hurt 👊🔥
Finally bringing the player character to life! In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system. Exciting to see things coming together!
Low Poly Mangle
(mainly based on the FNaF 3 Minigame sprite)
A first look at the eerie Dead Forest in Lobo. To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone  and Unreal Engine.Â
Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier.Â
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine đź’»
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Clothing clipping through the body is one of the most annoying issues when designing modular characters. In this video, I show the system I created to solve it by dynamically masking the body based on equipped items—no more visual glitches!
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