In I+U, this mechanic would let you copy the data of glitches and use them for combat, platforming, and puzzle-solving.
For example, if an object is clipping through a wall, you could use the E.C.O on it and gain the ability to clip through certain walls for a short time.
This idea is inspired by two things: the videos you've posted on your page for I+U that feature a gun model, and the Flipper Zero hacking device.
As for the 3D environment I'm using, it's part of a design I think could work for I+U. I'll be adding more details soon to give you a better idea of how the game could look.
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