The game is still in active development, although obviously I couldn’t make the deadline for the game jam it was originally made for. Additionally, my days have been growing busier, and I haven’t been able to regularly commit as many hours to development as I could a few months ago. I still care very much about this game and the ideas behind it- development is by no means halted permanently. For now, however, progress updates might be slower until I’m able to begin actively posting when the game is nearing release.
Next up
Hey! I decided to dust off FL studio the other day and made a quick remix of the Heavy Lobster theme from Kirby. It's not for a game or anything, I just wanted to show off a bit...
Let me know what you think!
This is my dark side
🎉
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
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