Game
Outertale (Project Spacetime)
3 years ago

I decided to lump Hub/Core into next release! Reason is, Aerialis is acctually going to be a bit small, releasing it would be like releasing Starton with no town area.

Read the article for another important update!


So, ever since Starton development began, my strategy was to complete all room backgrounds. Then all walls/doors. Then music. But that's really starting to get draining doing the same thing day in, day out. It'd be a lot more refreshing (and actually feel like I'm making progress) if I did SCRIPTING first and foremost, and completed assets as needed for those scripts. Hopefully this change in approach will make me less bored every day, I've noticed that instead of working 16 hours a day, I'm only working 6 because I'm getting tired out by doing the same thing over and over again with no change. Back in outlands I was always so motivated because every day, I was doing something new, something fresh. So I have a good feeling about going back to this way of devving!



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MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

we do a little computing

Here at mavis & co we take development very seriously

tell your friends AND foes!! (art by @NerNot1 )

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

just kidding heres the real 2000 follower special

(he made it even better)

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

chillin' by the SYRUP cooler

can you believe it guys

Here at redleaf industries, we have expert planning capabilities :3