Game
Hello, Neighbor! Descent Into Madness
19 days ago

I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.




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I don't think that counts as walking.

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

my second car in my life

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

Hello neighbor

#digitalart #fanart

Auto Exposure Test.

So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

It's a feature, not a bug.