Game
Hello, Neighbor! Descent Into Madness
2 months ago

I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.




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Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

New Inventory background

my second car in my life

Third Floor recreation using brush tool.

Hello neighbor

#digitalart #fanart

INVENTORY TEST HUD:

PS: Sorry for lag mid video

I don't think that counts as walking.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid