I decided to show off stuff that's in development and not yet available in the demo. Ceiling climbing and tentacle swinging!
The kickstarter is going live on the 20th. I would really appreciate it if you hit that notify button!
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Next up
Zapling Bygone will be in #Steam #NextFest
I'll be streaming at 6pm UK. (2hrs from now)
https://m.twitch.tv/9fingergames_
I'll be answering questions, playing some unreleased content, and having fun.
I'd really appreciate it if ya'll could stop by!
Kickstarer is LIVE! There are some awesome rewards and events planned. (You don't need to pledge to take part.) Check it out here: https://www.kickstarter.com/projects/9fingergames/zapling-bygone I would love to be able to make this game the best it can be. For that I need your help. <3
I decided to give a new pixelart animation workflow a try. Seems to be going pretty well.
The guides keep me on track when doing the frame-by-frame.
Ayo, I'm still here. Working Hard. Giving the worms a home.
Quick update for the speedrunners out there. * Bosses now have 0 RNG and predictable patterns
* The Protector now bounces slower
* Modified Protector phase 2 sounds
* Bug fixes
* Exploit fixes
Back on kickstarter:
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
So... you want it darker?
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Challenge rooms added to the demo, as part of the kickstarter campaign. https://www.kickstarter.com/projects/9fingergames/zapling-bygone











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