I decided to show off stuff that's in development and not yet available in the demo. Ceiling climbing and tentacle swinging!
The kickstarter is going live on the 20th. I would really appreciate it if you hit that notify button!
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Next up
Todays progress, from doodles to scary dudes.
Wishlist on steam: https://store.steampowered.com/app/1489110/Zapling_Bygone/
Quick update for the speedrunners out there. * Bosses now have 0 RNG and predictable patterns
* The Protector now bounces slower
* Modified Protector phase 2 sounds
* Bug fixes
* Exploit fixes
Back on kickstarter:
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Ayo, I'm still here. Working Hard. Giving the worms a home.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey,
Here's my fav boss fight so far. Much panic.
Do the wishlist, nice. TY.
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I decided to give a new pixelart animation workflow a try. Seems to be going pretty well.
The guides keep me on track when doing the frame-by-frame.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
This boss has evolved from the fecal matter of an ancient civilisation.
It has been hella' fun to animate.
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