
I didn't draw the icon for the new shotgun yet (it looks like the RPD lol), added the RPD, and added a much more interesting atmosphere. Also I fixed sorting.
Next up
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD
OCTOBER 13 2026
adding grass outline wrApping. was a lot more difficult than expected
SGI-STRIKE REMASTERED - WEAPON DEMO
added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.
a week ago my fps at this scale would be sub 30
small changes add up
Death animations and blue torch.
experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent












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