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I finally added almost all the main movement. He can equip, draw and sheathe weapons, block, roll, attack and perform combos, besides running, sprinting and jumping.
The character was modeled & rigged in Blender, textured in Substance, rendered in Unreal
Next up
Working on Level Design and Environment Art Direction for the demo—without Lumen or Nanite. Welcome to your house in the forest! 🏡
Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡
Crafting a sword for a video game! ⚔️
I’m available for commissions—whether it’s characters, accessories, or props for your game, don’t hesitate to reach out!
Wanna win 1,000 Joltbux? 💸
We’re extending the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://gamejolt.com/quests/963
You have until March 3rd. We'll pick a winner each day the quest is active! 🤯
Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! 🗡️💥
The fourth winner of our INAYAH Joltbux giveaway is @SkyGlide5 !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Work in progress: Inventory and equipment system updated with new slots for my game, Lobo! 🛡️🎒 #GameDev #IndieGame #uidesign
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
The fifth winner of our EXTENDED INAYAH Joltbux giveaway is @Blinx_Art !
Enter by completing this quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Throwable items in Lobo can stun enemies, giving you a tactical edge. But beware—they’re noisy and might attract unwanted attention from nearby foes. Use them wisely! 🎯🧨
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