
Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. đ¨
Next up
A knight who refused to die⌠now fights with whatâs left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
New trailer for The Wolf in Me.
A narrative-driven action game about losing control.
The more you fight, the harder it is to stay human. đ Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/
Iâve been turning friends into NPCs for my game.
This is Rob.
He wanders the wilderness, lighting campfires in the darkest places. He doesnât judge. He just sits with you⌠and helps you find your way.
âNot all light comes from lanterns.â
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New inventory UI redesign for my game.
Inventory and equipment now share one screen, built to make decisions faster and easier.
Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.
Built a classic carousel indicator entirely in Unreal Engine. - Single UI Material - SDFs + Boolean operations - No textures - Fully procedural & easy to animate Small UI detail, but a fun exercise in procedural UI.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that arenât obvious. Theyâre brief and direct, and yes! They break immersion, but thatâs intentional: quick info bites help you immediately apply what you learn.





















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