
Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. đ¨
Next up
Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/
Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that arenât obvious. Theyâre brief and direct, and yes! They break immersion, but thatâs intentional: quick info bites help you immediately apply what you learn.
New inventory UI redesign for my game.
Inventory and equipment now share one screen, built to make decisions faster and easier.
Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease whatâs coming next.
Day 17: Fortune #35daysofSonic
A knight who refused to die⌠now fights with whatâs left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but itâs exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Iâve been turning friends into NPCs for my game.
This is Rob.
He wanders the wilderness, lighting campfires in the darkest places. He doesnât judge. He just sits with you⌠and helps you find your way.
âNot all light comes from lanterns.â




















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