
Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. đ¨
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Heavy attacks come at a cost.
In Lobo, using brute force puts enemies into aggro mode â drawing their full attention and making the fight harder. Sometimes charging in isn't the best move⌠or is it?
Lighting, scale, and mood guide players into a world of mystery.
No Lumen. No Nanite. Just global illumination, LODs, and optimized geometryâcrafted for performance and atmosphere.
Are you ready for your next adventure?
Should you kill every enemy you see? In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. Theyâll warn others and form mini hordes to track you down. Sometimes stealth > strength. Whatâs your playstyle?
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! đ˝
Disclaimer: Donât watch if you have motion sickness đ
Unrealâs first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. đŠâ¨
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In Lobo, gear can break, but itâs not a punishment. Itâs part of the worldâs economy â repairing costs coin and pushes you to explore for resources and treasures. Youâll also meet the twin blacksmith brothers⌠from different fathers. Donât ask.
Designing Levels That Tell Stories I'm always looking for ways to add variety to my levelsâmaking them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.
Weâre teaming up with Neowiz to support developers with a narrative game jam! The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
Built a cool system for Lobo that smoothly transitions gameplay â cinematic moments â back to gameplay! Perfect for dramatic actions like bridge jumps or sliding through gorges. Pick actors, animations & camera angles easily! đŽ
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