4 years ago

I finally finished my tutorial/devlog series in which I share how very cool and modular (retro Pokemon like) turn based combat system can be built in Unity. More about the full series in the article.

#indiegame #gamedev #pokemon #unity2D #gamedevelopment


This is the last video which I just posted today. Check it out and hit the like button if you like it and if you're interested in it check out the previous parts below.

This is all part of my ongoing devlog series in which I am sharing how my game Spaceman Memories is built. Thanks for checking this out, you can find the previous parts of this series in this Youtube playlist:

https://www.youtube.com/watch?v=7CDSaCi0-rU&list=PLkl5-l_BwC8BawrWEMQ8FYUbFLRZNIBdY

Thanks for being here, have a great day!



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I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/

Before and After | Spaceman Memories

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This week's Fan Art Friday celebrates Plants vs. Zombies! Accept the quest in your quest log to get started.

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

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The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

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Get yourself some fellas today! 👨‍🌾

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A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.