Next up
Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.
You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/
A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.
A sneak peek of Spaceman Memories, my solo made JRPG. I recently released the first gameplay trailer so I'm very happy about it! You can wishlist it on Steam if you like it! https://store.steampowered.com/app/2354580/
Our first Pride Month quests have begun! 🏳️🌈
Celebrate with us by completing these quests.
Unlock basic Pride backgrounds! Get Pride sticker packs! Earn Pride trophies!
I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Before and After | Spaceman Memories
This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.
Once a moment has passed, it is gone forever except in our memories 🚞
A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.
#pixelart #cozygaming #indiegame #indiegamedev #unrealengine
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.
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