2 years ago

I forgot to post this when I found it.


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I like this feel and scale.

Wearable Mary costume (circa 1980s)

By @manedpizzawolf

The duality of Mary art.

Toy Mary looking for an audience.

All motion is fully IKFK rigged and keyable, now just to finish the meshwork and texture it.

I swear once this skeleton is finally done and textured the rest of the game will come a lot faster. This thing has been a huge bottleneck to the point where I'm not sure the MA2 characters will even have internal mechs.

You no longer look side to side. You now look up at the mascots. They feel enormous now.

Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)

Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.