Game
Husk Nights

4 months ago

I forgot to watch it.




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Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

Hey guys! I wanted to be transparent on the state of HN2:

HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.

As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)

Here we go again...

Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!

HUSK NIGHTS 2: THE OFFICE 2 UPDATE.

What's new?

- Office 2: The Electrical Closet

- Practice Nights

- Bugfixes to Office 1

Adaptation is hard when your environment keeps changing…

Saturday, June 28th.

Full release.

Husk Nights 1.0.0

See you there.

Husk Nights 2: Demo out on September 20th

https://gamejolt.com/games/husknights2/1019439

Husk Nights 1.2.0 OUT NOW

Sensitivity adjustment, player guide, etc etc.

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