In case you change line 51 from [:Window_Base] to any other window and the game starts to show an error message, go to line 233 and replace the code on that line with dispose_icon_scroll_sprites(actor.object_id) if @iconscroll_sprites && @iconscroll_sprites[actor.object_id]
because that seems to work for me.
I found a script for VX Ace that scrolls through state and buff icons if you have more than 2. http://rmrk.net/index.php/topic,44751.0.html
Next up
Enemies are animated now.
Making editable diary entries in Y/N's diary.
Smuggling out items from the dungeon by storing them in an ✨illegal storage✨
"The Flipside" Meeting The Bark Knight!
(Everything here is subject to change.)
Menu Transitions. Might still need some changes.
Finally... After putting it off for so long, I am done with my game, Turnaround!
Drill Combo. The more walls you drill back-to-back the faster you get (Both drill-speed and move-speed) and in turn the less control you have in your movement.
Made a customizable Navigation Arrow that rotates around the player and points them to the next story location.
Heres a preview for the next update
To celebrate 650 members in this community, I made 50 fanworks for games (And an animation for the deception jam winner), each for a person that I vaguely remember seeing a post of here. (in case your name doesn't get mentioned mb)
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