2 years ago

I found a script for VX Ace that scrolls through state and buff icons if you have more than 2. http://rmrk.net/index.php/topic,44751.0.html

#rpgmakervxace #rpgmaker


In case you change line 51 from [:Window_Base] to any other window and the game starts to show an error message, go to line 233 and replace the code on that line with dispose_icon_scroll_sprites(actor.object_id) if @iconscroll_sprites && @iconscroll_sprites[actor.object_id] because that seems to work for me.



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Making editable diary entries in Y/N's diary.

Savefiles from the demo are now compatible with the Fullversion + the demo can be played in 2 other languages now: German and Simplified Chinese.

Here's title intro cutscene + title screen + system options screen.

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The new demo for GUIDANCE is finally here!

https://store.steampowered.com/app/3168880/GUIDANCE/

This is a massive gameplay and graphics update, with a completely new progression system, reimagined bossfights, and plenty of tweaks!

#GUIDANCE is an original, meta, story-driven RPG

Made a customizable Navigation Arrow that rotates around the player and points them to the next story location.

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

Menu Transitions. Might still need some changes.

What if it does increase weight 😢

We’re adding a container system allowing interaction with objects like tables and shelves, marked on the map. The "Container" view adapts to the hero’s appearance. This enhances immersion, while classic chests remain unchanged for player convenience.

Finally gave the actors some idle animations + animated shadows. Still gotta animate enemy.

Also new robot dog party member and switching elements now exists.

btw @Alpherisk is helping me with attack animations for the combination skills.