In case you change line 51 from [:Window_Base] to any other window and the game starts to show an error message, go to line 233 and replace the code on that line with dispose_icon_scroll_sprites(actor.object_id) if @iconscroll_sprites && @iconscroll_sprites[actor.object_id]
because that seems to work for me.
I found a script for VX Ace that scrolls through state and buff icons if you have more than 2. http://rmrk.net/index.php/topic,44751.0.html
Next up
To celebrate 650 members in this community, I made 50 fanworks for games (And an animation for the deception jam winner), each for a person that I vaguely remember seeing a post of here. (in case your name doesn't get mentioned mb)
Drill Combo. The more walls you drill back-to-back the faster you get (Both drill-speed and move-speed) and in turn the less control you have in your movement.
What if it does increase weight 😢
The #RMjam700 is over, with six entries all themed around Manic Love, each of which you can play here!
https://gamejolt.com/playlist/rpg-maker-hub-jam-2025-manic-love/…
I strongly encourage you to give them all a play before we start voting next Tuesday (March 11th) More details below!
Smuggling out items from the dungeon by storing them in an ✨illegal storage✨
World Bub is a card-based strategy game where you guide Piko through a gauntlet of battles in hopes of taking on the villainous Ducklin and becoming the World Bub champion. We made this game for this year's GGJ (theme: "Bubble").
Savefiles from the demo are now compatible with the Fullversion + the demo can be played in 2 other languages now: German and Simplified Chinese.
Enemies are animated now.
The Flipside - INTRO!
Early Access for Gefährliche Liebe - (Boy x Reader) is out.
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