In case you change line 51 from [:Window_Base] to any other window and the game starts to show an error message, go to line 233 and replace the code on that line with dispose_icon_scroll_sprites(actor.object_id) if @iconscroll_sprites && @iconscroll_sprites[actor.object_id] because that seems to work for me.
I found a script for VX Ace that scrolls through state and buff icons if you have more than 2.http://rmrk.net/index.php/topic,44751.0.html
(Link doesn't work anymore, try this one instead:
https://rmrk.net/index.php?topic=44751.msg505792)
Next up
Crafting new things with the remains of your enemies. One day, Y/N will craft you.
Train against a Bot whose stats and elemental weaknesses you can modify.
Redrew UI stuff for battles and also there's a new temporary party member now.
Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)
Expanding enemy behavior.
So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.
Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!
This is just a video to show you guys :)
New design for weapon shop that makes the wares more interesting to look at.
Weapon Attribute Absorption. Give one weapon an attribute of another weapon.
just testing out my Caterpillar System in rpg maker 2k
This took me kinda long to make using only events ngl
Y/N's boss (and he's also her surrogate father just like in the wattpad story) + Time & Date UI that shows minute, hour, day, month, and year.










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