Next up
Progress so far:
A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)
I'll be focusing on making a traversable map next with placeholder backgrounds like shown.
Yet Another Mini Update
Added a few more items you can find in the article and redesigned Diet KSODA
I have more KSODA's planned for a KSODA Vending Machine type thing (Having KSODA's that can't spawn naturally, mainly fruit ones & water)
Made a 3D engine in Turbowarp in the last hour or two.
No real reason, just felt like it...
It sucks really bad and I definitely won't use it for anything with how low-quality it is, but I'm still proud of it.
man, undertale looks way more different now
Another Mini Update
Added two more items, one more useful than the other...
Also added a check for a glitch I found. It deletes any active items (e.g. a KSODA Spray) when you move rooms.
Once more, the new item descriptions are in the article.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
I've wanted to make a Baldi fangame for ages now, and despite being stuck in Turbowarp I figured it couldn't hurt to try?
Main problem is the AI is dumb, as shown, and I don't know how to make it search or chase without running into walls
Can anyone help?
Mini Update
Made items usable and added 3 BSODA variants to use that you can find around the school.
Also started experimenting with room transitions which are coming along nicely.
KSODA (Ketchup Soda) Variants are in the article along with their ability.
Undertale test of fears : reboot devlog
Just got two Dangerous Teleporters in Party Style I was SO lucky
I've been trying to beat this mode the last week rarely getting it, but now it's finally done and only NULL mode is left

















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