Game
Mario and Luigi: Superstar Simulator

4 years ago

I got an idea. The game may be on hiatus, but I can still share facts and ideas with you. I'll start with the Koopatrol battle for Paper Mario. Read the article for facts on the battle. If you want me to talk about something specific, comment your request


Koopatrol is meant to be more of a challenge for those that enjoy Paper Mario in the game and want something harder than the goomba. Paper Mario's jump can't affect him because of the spike on his head. The increased hp of the enemy gave me the idea to give Paper Mario the more powerful version of his regular hammer. The move would cost hp and deal double the damage the normal hammer would do. During the dodge phase of the battle, Koopatrol charges at you like in TTYD (the thousand year door). It could deal a lot of damage, and even if you block the move, it could still scrape a couple numbers off of you, which is why I thought of adding the super guard. In TTYD, the super guard is a more advanced version of the regular guard. It has a lot less frames of execution so pulling it off is difficult, but rewarding. If you do pull it off, you will take no damage and if the enemy is doing a physical attack, they will take damage. That's all for now. See you next time!



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